Creating games is teamwork from the very beginning until release. Yet every good idea also has its initial creator. Our teams are dedicated to the respective subject and mission of a project and, at the same time, we also learn together and have fun together while we work: this is always reflected in our products. CAGATTI was founded and is run by the husband and wife team Tobias and Sabine Wille.

MEET THE EXECS ...

SABINE WILLE (Art Director)

Sabine is artistic head of CAGATTI and she creates the majority of figurative illustrations, which give the company's Storytelling Games and art their unique character.
Sabine's artistic diversity ranges from classically inspired to modern and contemporary styles and thus she meets a wide spectrum of creative needs - from decorative, communication, and design applications to children's illustrations.

Besides creating the authentic characters that bring CAGATTI's Storytelling Games for children to life, Sabine makes an essential contribution to all of the game-related products. She also plays a major and enthusiastic role in creative writing and the development of strong storylines and production storyboards.

Before CAGATTI, Sabine worked for the British auction house of Sotheby's and for various international art galleries.

Sabine studied literature, education science, and art history at the Friedrich-Wilhelm University in Bonn, and graduated in painting and design from the University of Applied Sciences, Cologne. She also holds a digital computer graphics degree.

Sabine grew up on the banks of the Rhine, Germany's classical landscape of fairy-tales, between the romantic medieval castles of the Rhineland and the mercantile climate of the city of Cologne.
 
TOBIAS C. WILLE (Creative Director)

Tobias holds the overall responsibility for the company's creative and idea development initiatives. He oversees all stages of the game development process from research and creative writing to storyboarding, art, game design, and technical environments. He also directs the animation process and produces a great deal of the illustrations and artwork that form the background and framework for CAGATTI's storytelling games.

Tobias continues to work on enhancing CAGATTI's outstanding narrative combination of entertainment, art, and education in order to establish a new genre of computer games which is discussed by the international game developer community under keywords such as "social games", "social impact games", "games with an agenda" or "serious games".

Before CAGATTI, Tobias was an Internet technologies instructor and scientific assistant at the Humboldt University, Berlin, and worked as a researcher and computer graphic artist for various German and international corporations.

Tobias studied art history in Munich and Berlin. He is also a photographic, graphic, and digital designer.

Tobias grew up in the heart of western Germany - Westphalia with its lush green meadows and moated castles -where farming keeps the people very much down-to-earth.



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